
option and give it the exact same name as before. Since this contains stuff for V4, I definitely need to do it, so I right click on the Poser Formats->Builder directory and hit Create a Product From.

You also need to check the Poser Formats directories to see if there is stuff there that needs to be added to the product. For this file, I'll be using Sexy Pigtails Hair for G3F, G2F and V4. Give it a name, preferably the one it goes by in whatever store you bought it from, but it doesn't actually have to. Once you see stuff, right click on the Builder directory and hit Create a Product From. If not, right click on the Builder directory and hit refresh. Expand the DAZ Studio Formats->Your Builder Directory and make sure you see stuff listed as subfolders. Now you need to open DAZ Studio and go to your Content Library tab. When you are done, just make sure to add the directory back to Batch Convert and select "Compress Listed Uncompressed Assets" and then hit Apply. Inside the duf file, just search for "label" : "" (in my case "label" : "SexyPigtails" ) and change it to what you want it to say, for example "label" : "SexyPigtails (G2F)". Make sure it says "Uncompress Listed Compressed Assets" and then hit Apply. To use it, hit Add Directory, then browse to Your Builder directory->People->Genesis 3 Female-> and then follow the directory structure down. Go to Windows->Panes->Batch Convert to find it. Usually, those files are compressed, but luckily DAZ includes a way to get into them.

For characters, this means changing it from just Genesis 3 Female to say Ava (G3F), so I don't end up with a bunch of Genesis 3 Female (2), Genesis 3 Female (3) and whatnot in the scene. If your directories have an ampersand in them, you'll have to fix the Mainfest.dsx and the product.dsx later by replacing them with &Īnother thing I like to do, especially for characters, is edit the duf file to change the name that shows up in the Scene tab.
#SCENE BUILDER FOR DAZ STUDIO INSTALL#
I create a subfolder of Documentation for the vendor (in this case OutOfTouch), and then I create another subfolder for the product (in this case Sexy Pigtails for G3F, G2F, and V4).Ī word of caution - DAZ Install Manager doesn't like certain characters, one of them being the ampersand. I like to move the readme files for products into subfolders so they're easier to find later on. Here's what it looks like for the product I'm working on. If you look in the folder that your DAZ Install Manager installs go into, you should get and idea of the kinds of things you should be seeing (although that's a bit cluttered for me because I have stuff that goes way back and they kept changing how you were supposed to do things, so old stuff is all over the place. You should see stuff like Document, People, Poses, Runtime. If your extracted file shows a Content directory after you've extracted, you'll have to move the stuff inside it right into the Builder directory. You might have to move things around, depending on how the original author prepared his archives. Now you need to extract the source files into your builder directory. By creating a separate directory structure, you can just right click on the folder in the Content Library and hit Create Product From, but more on that later. You'll need to add your directory to both the DAZ Studio Formats and Poser Formats by clicking on the title of each one and then hitting Add under Directory on the left.Īs you can probably tell, I call my directory Builder. The first step is to set up a content directory to use while you're creating your metadata and then add it to the Content Directory Manager by going to Edit->Preferences and then click the Content Library tab, and then hitting the Content Directory Manager button. This is a lengthy topic, but hopefully it is informative.

I'll also highlight some things that might cause you some headaches.
#SCENE BUILDER FOR DAZ STUDIO HOW TO#
In this article I'm going to go over the steps to create metadata for a product for use in DAZ Studio, and also how to create a DIM installer out of it.
